Let Us Take a Peek at 5 most common mistakes in escape rooms Experience or design, that may ruin it for visitors! We will not be listing them at any specific order, as they're (very ) bad for escape room encounter, and it really depends upon what extent they appear from the room.


Poor puzzles layout can represent many things and can be present Within an escape room in different forms. The final result is usually similar -- the customer is confused, annoyed and unsure what the hell just happened.

· Reusing the same information or hints for more than one puzzle could be really confusing for people. When you find out that you should not just figure out which book to use in a puzzle from a group of bits of paper you found scattered all around the room, but also who is the murderer, what is his shoe size and exactly what he had for breakfast last January, which is the password to his computer account (yes, I am exaggerating:-RRB-), it renders far from a great impression.

· Involving props that shouldn't be transferred . That's probably just the worst puzzle design flaw on the market. Obviously gamers will touch and move everything in the area -- it's a part of the experience and what they're utilized to do. In case them moving props in the room produces a puzzle unsolvable (without signs ), it's just poor design.

· (too well) hidden items can be quite annoying. We seen a room where we could not find the first key for nearly 15 minutes -- and we weren't even the only ones, when speaking to the owner, he said most visitors have problems with that. To make matters worse, finding items was a huge part of the rest of the video game also -- and was there due to the lack of real puzzles.

· Non-working puzzles is the risk that becomes greater and higher when more technology is utilized in the puzzles. It isn't really limited to the high tech puzzles though, it may happen with padlocks and low tech puzzles aswell. Technologically advanced puzzles can be fantastic, and will really increase the"wow" factor of this space. However, when something goes wrong, it is just a lousy experience.


Introduction and the debriefing may not be a Part of the room itself, but it's certainly part of the escape room encounter. A fantastic debut and debriefing may turn a fantastic escape room into an awesome individual -- and it works both ways. A poor debut and debriefing can really harm the overall experience when seeing an escape room. No matter how great the room is, it can only feel like something is missing when you are promptly requested to pay and leave after you resolve it.

As poor introductions go, we've seen all kinds -- from room master just reading the instructions from a bit of paper to not even mentioning the story of the space.

It is even simpler to Pinpoint a bad debriefing -- and people aren't tough to find. To be completely honest, we have probably had more fair or bad debriefings overall, compared to the really great ones. Too many occasions it happens, that you are just escorted outside of this space back into the entrance hall, asked to cover, possibly provided a chance to get a photograph or a few minutes of chat, and then asked to leave (or simply stand there awkwardly).

The few awesome debriefings we have had contained Going through the space , answering any questions you may have, commenting and debating the puzzles, possibly explaining a bit more how a few puzzles are joined to the story of the room. Some rooms also offer refreshments after the area was finished, that is not crucial but it surely doesn't hurt.

Anything The reason could be -- some room simply use it to cover up the absence of actual puzzles and prolong your escape room experience, some may overdo the narrative components -- some escape rooms simply comprise waaaay to many distractions. By distractions, I mean items of no importance to the game itself. We've had rather a bad experience in one of"solve the crime" genre escape room. A normal detective office, with loads, and that I mean, LOADS of paperwork, images, notes all round the room. Not only does this require a very long time to make it through all of them, it was that they were of very little worth to us in the end. Many rooms solve the issue with a special marker that are used for items which are not a part of the game. Though it has a bit of a negative effect on immersion, it is fantastic for preventing visitors from wasting their time on parts of the scenery.

Tick, Tock, time is ticking, the last group only left the room, and the space master has limited time to ready the space for the upcoming visitors. When it comes to preparing the room, there's absolutely not any room for sloppiness. Each of the puzzles have to be reset, all the locks locked, all of the keys in the right places. We have had it happen a couple of times that some locks were not locked -- largely even the important locks like the doors into the next room. Whenever you are politely asked that you go back to the first room since the doors weren't supposed to be opened yet (and that they will inform you when you can visit the second area ), it just demolishes the immersion.

Timing Hints properly can have a great effect on escape room encounter. Experienced groups maybe do not even need tips, but when it here comes to beginners and people with a couple rooms under their belt, signs are an significant part their experience. Give hints too late, and they will not have the ability to address the room in time -- again, not a fantastic option. We've experienced both extremes happen to us.

In a single Room, we were given signs before we could even try anything ourselves -- and they lead us out of this room in about 40 minutes, with multiple hints one after the other.


In our opinion, that the Perfect hint system ought to help a group come from the space just in time, or within a couple extra minutes.

Those five are the most Normal mistakes we stumbled upon in escape rooms. Most of Them could be readily averted -- and it is really worth It, as it'll tremendously increase the visitor's satisfaction. What about you? Would you like to include something, make a remark about something? Tell Us in the comments!

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